﻿using System.Collections.Generic;
using System.Linq;
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Bson.Serialization.Options;
using ETModel;

namespace ETHotfix {
    /// <summary>
    /// 游戏单位的管理组件,热更层框架会自动加到场景,Map服务器上的Player在awake后,也会自动附加本组件
    /// </summary>
    public class UnitsComponent: BaseEntityMgrComponent<Unit> {
    }
}